We have been hard at work (I know I’m repeating myself) but all of our work is starting to come together and the results are pretty cool. We have the system essentially working completely as planned. The doctors have also been working hard to get props (and a real cardiac rehab patient) lined up for our promo video. To get into a bit of tech detail, I’ll describe the application step-by-step in case you’re interested:
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Monday was a long day that saw a lot of things accomplished and today is shaping up the same way. We’ve gotten a lot done and are really getting into the detail work at this point.
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The weekend isn’t over yet and we’re still doing some coding, but I thought I’d take a minute out to update our status. All of the major components are working with baseline functionality, with the remaining work involving the extension of some APIs to store the data we’d like to record, fine-tuning the system, mapping in the algorithms to process both the motion data from Kinect and the bluetooth pulse oximeter, and displaying the results on-screen in Unity. Our bluetooth expert has gotten far enough along that he is looking into some features that weren’t on our initial schedule. Additionally, the doctors in our group have been working on the script for our video demonstration/promotion, which we’ll start filming tomorrow.
I feel like my updates all sound kind of the same, but we’ve made a ton of progress so far so I thought it would be useful to see a list of how much has been done:
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A creation of the High Low Tech group, who focus on applying technology to everyday items. Like paper. The ink acts as a conductor, forming a circuit (and making the piece of paper a very low-tech circuit board)
GlowCaps. These were created by the Tangible Media department to make it easier to take the right amount of the right medication at the right time. Vitality is the company that was started to sell GlowCaps, and its CEO is David Rose, who is a participant at HW2012.
Chocolate (stale). These are the result of an app called “Eat Your Face”. They do a high resolution facial scan, then make a 3D print of the face using a chocolate printer.
The Media Lab machine shop. They have a bunch of cool machines in their lab. A water jet cutter, a bunch of laser cutters, 3D printers, etc. When they need something for a project and it doesn’t exist, they figure out how to make it themselves.
There’s not too much to report from day 3. Not that we didn’t make progress, but it was more iterative over what was done yesterday.
The doctors rejoined us and tracked down a lot of good documentation for us. We’ll use that to do the medical analysis so we can provide real-time feedback to the rehab patients through the Unity interface. The dev team stayed on track, with all the pieces progressing as expected.
We also got a guided tour of the lab in the morning, so I’ll post some pictures a little bit later.
I posted some pictures of the New Media Lab below so you can get a sense of how things are set up here. Open space, windows, and whiteboards everywhere.
As for the project today we got into the actual work. The doctors on our team were busy being doctors, so it was mainly our group of 5 devs modeling out our system, figuring out our resources, and taking on tasks. We got our custom character model in Unity mapped to input from the Kinect, so that was a great start. We also have the bluetooth pulse oximeter streaming data, and we got documentation and a walkthrough of the personal health record software we will be talking to. All in all, it was a very productive day and we got most of our goals accomplished.
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The offices of the event’s hosts, the New Media Medicine lab